MIYAKO NAKAMURA

Tanuki Nephilim • Champion 5 (Liberation)

Miyako Nakamura
🛡 Liberator • Protection Domain

ATTRIBUTES

STR 18 +4
DEX 12 +1
CON 18 +4
INT 10 +0
WIS 12 +1
CHA 16 +3
🛡 AC 23
HP 80
👣 Speed 30 ft
🛡 Shield +2

COMBAT QUICK REF

Fort
+13
Ref
+8
Will
+10
Melee
+14
Ranged
+14
Spell DC
20

INITIATIVE

Perception/Stealth +8
Deception/Intimidation +10
Prescience (1 MP) +15
Prescience bonus +1 AC/saves 1st turn

ABILITIES

Champion's Aura: 15 ft. Holy sanctification.

Champion Reactions

🛡
Liberating Step
Reaction+2 AC + Step + Resist 7
Trigger
Ally in aura takes damage
Resistance
7 (2 + level)
AC Bonus
+2 circ until end of turn
Free Action
Step or escape

Ally in 15 ft aura takes damage → they resist 7, gain +2 AC, and can Step or attempt escape for free.

DefenseChampion
🛡
Shield Block
Reaction • reduce damage by Hardness
Trigger
You take physical damage
Requirement
Shield raised

Reduce damage by shield's Hardness (Meteor Shield: 6). Shield takes remaining damage.

Dent at Broken Threshold (12), destroyed at 0 HP.

DefenseBastion
🛡
Reactive Shield
Reaction • when hit → Raise Shield
Trigger
You are hit by Strike
Effect
Raise Shield (+2 AC)

When hit by a Strike, immediately Raise Shield. If new AC would cause miss, attack misses!

DefenseBastion
Disarming Block
Free after Shield Block • Disarm attempt

When you Shield Block a melee attack, you can immediately attempt to Disarm the attacker (Athletics vs Reflex DC).

Great combo: Shield Block + free Disarm!

CombatBastion

Tanuki Abilities

🍵
Teakettle Form
1 action • Change Shape • +4 Hide

Transform into a teakettle (inanimate object). Gain +4 circumstance bonus to Deception to Hide as an object.

You can still perceive your surroundings normally while transformed.

TanukiStealth
🧙
False Priest Form
1 action • humanoid + 2 cantrips

Transform into humanoid priest form. Gain access to cantrips:

Divine Lance: 2 actions, 60 ft, spell attack +11, 4d4 spirit

Haunting Hymn: 2 actions, 15 ft cone, Basic Fort, 2d8 sonic (crit fail: deafened 1 min)

TanukiSpells

Focus Spells ◉◉ 2 FP

Lay on Hands
1 action • touch • heal 30 HP
Actions
1 (V)
Range
Touch
Healing
6 × 5 = 30 HP
vs Undead
30 vitality damage

Touch ally to heal 30 HP, or touch undead to deal 30 vitality damage (no save).

Best single-action healing in the game!

HealingChampion
🛡
Protector's Sacrifice
Reaction • ally takes damage • absorb 18
Trigger
Ally within 30 ft takes damage
Absorb
18 (3×level + 3)

Reduce ally's damage by 18. You take any remaining damage that wasn't reduced.

Stack with Liberating Step for massive damage reduction!

DefenseChampion

EQUIPMENT

🛡
+1 Striking Returning Meteor Shield
Melee/Thrown • 2d6+4 B+14
Attack
+14 to hit
Damage
2d6+4 Bludgeoning
AC (Raised)
+2 circ
Hardness/HP
6 / 24 (BT 12)

Striking: 2d6 damage dice.

Returning: When thrown, returns to your hand at end of turn.

Sisterstone: Magical meteor iron material.

Primary weapon - throw and Shield Block!

Magical Striking Returning Shield
🪓
+1 Earthbreaker
Two-hand Melee • 1d6+4 B+14
Attack
+14 to hit
Damage
1d6+4 B (two-hand)
Traits
Shove, Versatile P
Potency
+1 rune

Shove: Can Shove on crit or as part of attack action.

Versatile P: Can deal Piercing damage instead.

Use when you need two-handed reach damage.

Magical Two-Hand Shove
🛡
Full Plate
Heavy Armor • +6 AC • Bulwark
AC Bonus
+6
Dex Cap
+0
Check Penalty
-3
Speed Penalty
-5 ft

Bulwark: +3 bonus to Reflex saves vs damaging effects (instead of Dex modifier if lower).

Heavy Armor Bulwark
40 gp

SKILLS

Athletics T +11
Deception T +10
Intimidation T +10
Religion T +8
Stealth T +8
Survival T +8
Thievery T +8
One City Lore T +7

FEATS

Defensive Advance
Class 1

Traits: Champion

When you Stride, you gain a +2 circumstance bonus to AC and saving throws until the start of your next turn.

Deity's Domain
Class 2

Traits: Champion

You embody an aspect of your deity. Choose one of your deity's domains. You gain the domain's initial domain spell as a devotion spell.

Oath of the Defender
Class 4

Traits: Champion, Oath

You've sworn to defend allies and innocents. When adjacent allies take damage, you can use a reaction to grant them damage resistance equal to your level.

🌿
Teakettle Form
Ancestry 1

Traits: Tanuki

You can use your Change Shape ability to assume the form of an inanimate teakettle or similar object. While in this form, you gain tremorsense 30 feet.

🌿
False Priest Form
Ancestry 5

Traits: Tanuki

You can use Change Shape to appear as a priest or monk. While disguised, you can cast divine lance and haunting hymn as innate primal cantrips.

💬
Titan Wrestler
Skill 1

Prerequisites: Trained in Athletics

Traits: General, Skill

You can wrestle creatures up to two sizes larger than you, and you don't take the normal penalty for attacking creatures larger than you with an Athletics check.

💬
Charming Liar
Skill 1

Prerequisites: Trained in Deception

Traits: General, Skill

When you critically succeed at a Lie check, the target's attitude improves by one step. Works once per conversation.

Fleet
General 1

Traits: General

You move more quickly on foot. Your Speed increases by 5 feet.

🎩
Bastion Dedication
Archetype 2

Prerequisites: Shield Block

Traits: Archetype, Dedication

You are a stalwart shield bearer. You gain the Reactive Shield fighter feat and increase your max Bulk by 2.

Special: You cannot select another dedication feat until you have gained two other feats from the Bastion archetype.

🎩
Disarming Block
Archetype 4

Prerequisites: Bastion Dedication

Traits: Archetype

When you use Shield Block against a melee attack, you can attempt to Disarm the attacker as a free action.

👑
Ears that Hear the Truth
Mythic 2 (Homebrew)

Traits: Divine, Mythic, Revelation, Detection

Note: This is a homebrew/campaign-specific feat.

Your divine nature grants you supernatural insight into the words of others. You gain an innate sense for deception that transcends mundane perception.

Effect: You automatically know when a creature within 30 feet speaks a deliberate falsehood. This doesn't reveal what the truth is, only that they're lying. This ability works even if you don't share a language with the speaker, as you sense the spiritual discord of untruth.

This ability doesn't detect omissions, exaggerations, or misleading statements that are technically true. Creatures with immunity to divination effects or similar protections can block this ability.

Special: This is a constant effect that doesn't require an action or concentration.

👑
Prescience
Mythic 4 (Homebrew)

Traits: Divination, Fortune, Mythic

Frequency: Three times per day

Trigger: You roll a d20 for a check, attack roll, or saving throw.

Cost: 1 Mythic Point

Note: This is a homebrew/campaign-specific feat.

Your divine connection grants you fleeting glimpses of branching futures, allowing you to choose the most favorable outcome from multiple timelines.

Effect: Before the GM declares the result of your roll, you can spend 1 Mythic Point as a free action to reroll the d20 and use the better result. You must decide to use this ability before knowing whether the original roll succeeded or failed.

This is a fortune effect and can't be used if another fortune or misfortune effect has already been applied to the roll.

Special: After using this ability three times in a day, you experience brief visions of potential disasters, imposing a –1 status penalty to Perception checks until your next daily preparations as your mind struggles to distinguish present from future.

👼
Nephilim
Versatile Heritage

Traits: Lineage, Nephilim

You descend from celestials, fiends, or monitors. Gain low-light vision (or darkvision) and access to nephilim feats.

📜
Shield Block
Awarded 1

Trigger: While you have your shield raised, you would take damage from a physical attack.

You snap your shield in place to deflect the blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage.

📜
Pickpocket
Awarded 1

Prerequisites: Trained in Thievery

You can Steal or Palm an Object that's closely guarded without taking the –5 penalty.

📜
Reactive Shield
Awarded 1

Trigger: An enemy hits you with a melee Strike.

You raise your shield immediately before the Strike. The shield applies its bonus to AC against the triggering attack.

Special Traits

Small Size Change Shape Holy Aura Bastion